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range of sports replay simulations


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WoMR Pt 2 Indy Cars [add on version ]


You need to have bought WoMR Pt1, to use this version of Indy Cars

The Game is supplied with the 1993, 94 & 95 seasons


Designing ‘Indy 500’ within ‘The World of Motor Racing’ system presented three major problems. Firstly, the Yellow Light procedure used in the CART/PPG Indycar World Series meant that the one hundred space Track had to represent a single lap to enable the Echelon to be formed up quickly and accurately behind the Pace Car, the Echelon including both lapped and unlapped cars in their correct juxtapositions. The second ‘problem’ is related directly to the first, the sheer variety of circuit types and more importantly, lap lengths used in the series, from the 20 second laps of Phoenix and Milwaukee through the 40 second Indianapolis lap to the 1 min 40 secs. of the street circuits at Detroit and Road America. Finally, routine refuelling/tyre stops had to be built into the system.

In keeping with the quick playing nature of ‘WoMR’ we rejected the idea of carrying out these stops individually, because this would have meant an additional one hundred plus actions in a race like the Indianapolis 500. Unfortunately (for the system) refuelling stops are often carried out under the yellow Light,which further compounds the problem. We have therefore had to make a few abstractions to retain playability, but we believe that the overall ‘feel’ of this great motor racing series has been recreated notwithstanding these abstractions. No doubt you will tell us if you think otherwise!

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  • 100 Units in Stock

This product was added to our catalog on Sunday 13 January, 2008.

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